“Whether they’re working on the next big blockbuster, streaming content or games, our customers use a lot of different tools to get productions out the door,” says Diana Colella, SVP, Autodesk Media & Entertainment. Other collaborations include working with Adobe to build a material standard and with Microsoft on a beta version of AI-powered Maya Assist. They are also boosting performance with support for Apple Silicon. The updates that Autodesk has made to its M&E portfolio - Autodesk Maya, 3ds Max, Bifrost and Arnold - further additional open standards and bolster artist-driven animation, modeling and simulation workflows. The goal is streamlining post and games pipelines. As the need for immersive and complex content grows, Autodesk has made changes to its portfolio designed to provide new levels of collaboration, creativity and efficiency for artists and studios.
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